Games News Hub

Path of Exile 2’s 0.2 update wasn’t a total letdown: The endgame seems to be moving in a promising direction.

When Path of Exile 2 first hit early access last December, its endgame was a bit… sparse.

Despite delaying development on acts 4-6 to ship the game with more systems in place, the Atlas of Worlds felt like navigating an endless sea of stuff I didn’t really want to do in order to get to maps that were actually worth my time. Grinding Gear Games has made a ton of changes with its 0.2 update Dawn of the Hunt. On the whole, the update was not popular (an understatement), but it did make some necessary tweaks, especially to the endgame. The Atlas of Worlds still needs a lot of work, but it’s headed in the right direction.

(Image credit: Grinding Gear Games)

For the uninitiated, Path of Exile 2 basically exists as two games: The campaign, and the Atlas of Worlds. The Atlas is a procedurally generated, essentially infinite web of nodes, each representing a map full of monsters to kill. Beat the map, and you can progress through the Atlas and discover more of its secrets. Maps get harder and harder, from tier 1 to tier 15, and for the truly devoted, you can start juicing your maps with all kinds of modifiers that will try to kill you in order to get more rewards.

Almost every change GGG made with 0.2 has made mapping more interesting.


Source link

Add comment

Advertisement

Advertisement

Your Header Sidebar area is currently empty. Hurry up and add some widgets.