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Persona and Metaphor: ReFantazio’s UI designer acknowledges accessibility concerns for players overwhelmed by flashy menus, stating, ‘We recognize this is an area we need to address and improve in the future.’

What defines Atlus’s modern RPGs more: the characters you spend dozens of hours befriending and romancing, or the menus that pack more rizz into a single font than most entire games? If you’re judging by presentations at this year’s Game Developers Conference, Atlus knows what the people want: there wasn’t a talk on the former, but lead interface designer Koje Ise was in attendance to talk about crafting Metaphor’s user interface.

Last year PC Gamer’s Joshua Wolens described Metaphor: ReFantazio as “more stylish than Persona 5, even, a game drenched in so much confident swagger it launched a thousand character artist careers.”


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