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Revenge of the Savage Planet adds a new perspective and deeper satire to the sequel’s ‘optimistic yet funny dystopia’

“We’re back from the dead, rising like a phoenix,” says Alex Hutchinson, creative director of Revenge of the Savage Planet. Five years ago, the first—and unexpectedly last—game of Hutchinson’s former studio, Typhoon, Journey to the Savage Planet, was a bit of a cult hit. It was a fun first-person bop across an alien world, with jokes about capitalism in a far future ruined by “corporate greed and stupidity.” Then Google bought the studio and shut down its gaming business on the same day Journey launched on the Stadia streaming platform.

That almost comical turn of events ended up fueling Hutchinson’s newly established studio, Raccoon Logic, to give sequel Revenge of the Savage Planet a stronger satirical bite.


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