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Rogue Waters is a cross between Pirates of the Caribbean, Slay the Spire, and XCOM

Pirates are like vampires—they should make perfect videogame protagonists, but there are only a handful of genuinely good games about them. It’s tricky because we want such specific things from them. The ideal pirate game in my head is a raid-and-trade game of battle on the high seas, but also one of portside economic simulation; broadside-maneuvering but also dueling on storm-tossed decks.

Rogue Waters isn’t that imaginary game. It’s something altogether different.


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