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Seasoned developer challenges the notion of poor in-game collectibles, calling out examples like Korok Seeds for improvement.

Bear with me, dear reader, and ask yourself: What makes for a good collectible? I obviously have a few good ideas now, because I’m writing this article, but before then I admit I’d be hard-pressed to give you a proper list. I know what makes a bad one, mind, but what gives them the juice? Is it something that makes a little noise when you pick it up? Does it make a bar increase somewhere?

Joe Morrissey, a seasoned writer and director who spoke at GDC this year, has a few solid ideas. In case you’re unfamiliar, Morrissey has quite a few credits, including Diablo 2 and 3, InFamous 1 and 2, and Ghost of Tsushima.


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