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Shovel Knight artist emphasizes that retro-inspired games must capture ‘authentic nostalgia’ while innovating beyond mere sentiment: ‘The charm of NES-era game design lay in its constant stream of fresh, groundbreaking ideas.’

Ahead of the Shovel Knight: Steel They Shovel live concert series coming to New York and LA in the next month, I got the chance to talk to Yacht Club artist Nick Wozniak about the indie game’s legacy and the state of games today. Wozniak understandably had a lot of thoughts on nailing an authentic retro arty style, but also pointed out that you can’t get by on nostalgic authenticity alone.

With Wozniak having defined the look of one of the most successful retro throwback games ever made, I was curious as to what he looks for in one, and how he judges their success. He cautioned that the sort of authenticity that distinguishes a really good nostalgic game is “hard to define,” but argued that there’s no faking real familiarity and love for a given era of games.


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