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Silent Hill 2’s new patch fixes its last patch in possible meta commentary on recursive horror


Remember the Silent Hill 2 remake’s 1.04 patch? The one that nerfed James’ wide array of wizardly powers like matter-phasing and teleportation? Well, it turns out that in addition to severing our protagonist’s connection to the arcane, it also severed some players’ ability to, ah, complete Silent Hill 2. It introduced a bug that afflicted players who loaded a save in the Labyrinth area that would essentially block off further progression.

Which is not great. Fortunately, Bloober Team was pretty quick on the draw: The studio has released a new hotfix for the game just a few days later. Patch 1.05 is out now, and has “implemented a fix by adding a safeguard that forces proper activation of the necessary triggers” for anyone loading up a save in the Labyrinth, “ensuring smooth progression moving forward.”


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