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The acclaimed nemesis system in Shadow of Mordor was born out of the publisher’s frustration with used game sales.

Remember that weird time about 15 years back when the videogame industry filled its nappy over the existence of second-hand games? Activision-Blizzard clamped down on them, following EA and THQ’s lead, and one of Fable 3’s developers said they were worse than piracy, which was the other big bogeyman of the day. One unexpected consequence of that weird industry huff is Shadow of Mordor’s nemesis system.

Laura Fryer, who was vice president of WB Games in charge of the publisher’s Seattle studios during Shadow of Mordor’s development, told this story on her YouTube channel. At the time, Monolith had been working on a Batman game based on Christopher Nolan’s Dark Knight, but had to pivot hard when Nolan said he didn’t want a videogame based on his movie actually, thank you very much. If you’re interested, here’s a look at that canned Batman game. Monolith switched to a different licence, while Rocksteady made a Batman game that drew more on the comics and cartoon.

My Time with Monolith – YouTube
My Time with Monolith - YouTube


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