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The expansive yet superficial open world of Assassin’s Creed Shadows highlights the unfortunate absence of the Nemesis System at a time when it’s most essential.

Big budget open world action games have hit a wall. Over and over again we’re seeing the same thing: the worlds keep getting bigger and more technically impressive, but the things we’re doing within them aren’t evolving.

Major releases like Ghost of Tsushima, Star Wars Outlaws, and Hogwarts Legacy keep running into the same problem: spectacular worlds that either feel over-stuffed with filler, or oddly empty. No one knows what to put in these incredible digital sandboxes.

(Image credit: Ubisoft)

It’s a feeling that’s been hitting me hard as I play through Assassin’s Creed Shadows. Despite its reputation for repeating itself, it’s clear Ubisoft does think quite seriously about these things. Shadows does as much as it can to not simply be a checklist of activities to work through.


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