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The latest controversial update in Path of Exile 2 highlights the fundamental design struggle: balancing engaging combat mechanics with players’ desire to dominate hordes of enemies effortlessly.

Path of Exile 2 has been a polarizing game right from the beginning. Those of us who have sunk an impossible number of hours in the original were used to a certain pace, one that’s familiar to players of isometric ARPGs more broadly—blast monsters, collect loot, blast monsters faster.

PoE2’s guiding vision has been to slow things down and make combat more engaging, which sounds great in theory, but the disastrous response to its Dawn of the Hunt update reveals that Grinding Gear Games hasn’t quite solved this fundamental tension yet.

(Image credit: Grinding Gear Games)

It’s a vision worth chasing—it would be a true shame if Path of Exile 2 ended up just being a carbon copy of the original with nothing to differentiate it. I love the idea of more engaging, more technical combat that pushes boundaries in the genre and gives us more to do than optimizing our map clear speed and divines per hour. But the changes in 0.2 don’t get us there, leaving most of the playerbase unhappy and frustrated with a game that many are saying just isn’t much fun.

Why the patch is such a misstep


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