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The Spirit of the Samurai is an impressive work of stop-motion art paired with a dissatisfying, frustrating action game

Even going into the final stretch of The Spirit of the Samurai, I was still unsure if I had understood the fundamentals of its combat. Enemies were every bit as twitchy and unpredictable as they had been at the start of the game, but I still had no idea whether my custom combos were good or bad. Merely that I was getting by, with an increasing reliance on spamming consumable projectiles and chugging my way through a stream of healing potions. It was working, so maybe this was intended? I honestly still don’t know.

The Spirit of the Samurai’s strongest suit is, above all, striking visuals. It’s a linear platform hack n’ slasher (not a metroidvania at all, despite what the store page may claim) about a samurai with a destiny, and an evil demon lord that needs sending back to the underworld. Every scene from an overrun village to the demon lord’s vaguely organic fortress is a treat to look at, detailed and bespoke, and while there’s not a huge number of environments (owing to the game clocking in at maybe 4 hours, deaths and copious cutscenes included), they’re all impressive works of art.

(Image credit: Kwalee)

It even moves interestingly! All of the game’s pre-rendered sprites are beautifully lit and layered, with just enough tilt-shift effect to sell the game’s unusual stop-motion animation style. Characters and monsters alike snapping along at intentionally low framerates, artificially channeling the likes of Ray Harryhausen. It’s a great look, and clearly something that vast amounts of time and effort has been poured into.


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