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The United Nations approached Arrowhead, the studio behind Helldivers 2, to discuss psychological manipulation: "Could we condition an entire community to support a fascist regime? … Would we be comfortable with that? Apparently, the answer is yes."

If you’ve played Helldivers 2 for more than about 15 seconds, you’re probably well-acquainted with the game’s wry sense of humor. A la Starship Troopers, the game sees players dying in droves as disposable soldiers in the name of a theoretical democratic utopia—not that they’d ever see it, as they’re all too busy getting torn apart by giant bugs and landing supply drops on each other’s heads.

In a talk at 2025’s Game Developers Conference titled “Helldivers 2: Capturing Lightning in a Bottle,” Arrowhead CEO Johan Pilestedt reiterated for anyone out of the loop that, yes, the game is meant to be ironic and the fight for Super Earth was always meant to paint players as dispensable henchmen: “What is Helldivers 2, fundamentally? It would probably be fun to play a co-op action shooter where you’re put in the shoes of the evil side grunts of pop culture … how many seconds would you be able to survive?”


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