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The upcoming game helmed by The Witcher 3’s director breathes new life into a classic Morrowind staple—giving players the power to eliminate "crucial NPCs."


Time was, videogames let you just kill whoever. Plucky sidekick, love interest, authoritarian father figure, plot-critical NPC—all these and more were fodder to a sufficiently trigger-happy player.

The best games to ever do it were, I reckon, Fallout: New Vegas and The Elder Scrolls 3: Morrowind. The former was designed to adjust the plot whenever you summarily executed a critical NPC, while the latter just flashed up a card whenever you merked someone vital to the main quest, suggesting that you might want to not do that. Maybe. If you like.


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