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To ‘appease the people who thought the game was too long,’ an Alien: Isolation modder trimmed the campaign length down to a svelte 46 seconds


Here at PC Gamer, we’re willing to admit our admiration for those who can maintain a personal grudge for a decade or more. It’s a rare dedication to the art of being a hater; keeping your contempt at a steady simmer for that long takes a lot of discipline. I’m not talking about the kind of curmudgeon who deals in cheap dunks. I’m talking about those who write negative Steam reviews after collecting 8,000 hours of evidence, or—in the case of Alien: Isolation modder Matt Filer—publish mods for a 10-year old game just to mock its reviews from 2014.

Alien: Isolation is justifiably remembered as a triumph in videogame horror, one that imbued the xenomorph with an aura of terrifying lethality that it had otherwise slowly lost through however many sequels and spinoffs. However, as delightfully horrifying as evading the interstellar apex predator might’ve been, there was a common complaint from critics when Alien: Isolation released in 2014: It’s maybe too long for its own good.


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