XCOM 2: War of the Chosen is one of the best video game turnaround stories since Final Fantasy 14: A Realm Reborn. What started as a buggy and sometimes frustrating follow-up to Firaxis’ beloved XCOM reboot was rejuvenated with the War of the Chosen expansion, and is now one of the best strategy games in recent memory.
Like the first game, XCOM 2 is all about fending off aliens from another world with your army of soldiers. It’s a turn-based tactical game, so you’ll move each of your characters individually before ending your turn, causing the computer to move in response to your actions. It’s like a chess match where you upgrade and bond with your pieces between matches, and then have to say goodbye if the enemy ever takes them. (You can turn the permadeath setting off, but I highly recommend keeping it on).
War of the Chosen, on the other hand, added new enemy types and allied factions, which eventually offer entirely new soldier types for you to control. That bonus content is great, but it’s the way that content flows into the base campaign that solved the issue of vanilla XCOM 2’s frustrating and breakneck pace. With the expansion, players have so many more challenges to overcome and avenues to explore that it feels like an entirely new experience — where you’re constantly doing something new. There are challenging new bosses to hunt, a wider variety of mission types, and undead enemies that have the ability to disrupt your play style.
It’s a brutal game, and lives up to the endless memes of high-percentage shots that inevitably miss at the worst possible moments. But each encounter — be it an individual firefight between two opposing soldiers or an entire mission — tells a story. Not one written by Firaxis, but one crafted by you and your decisions.
If you love base/resource management, strategy games, or both, you’ll find a game that you can play over and over again with XCOM 2: War of the Chosen. —RG
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