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Virtua Fighter 5 R.E.V.O. isn’t just a PC port of a 19-year-old game: it’s the reason a diehard fighting game community can ‘finally reach out and play with each other across the world’

What is a legacy? I’ve struggled with that question as I’ve tried to write about Virtua Fighter 5 R.E.V.O., the latest entry in the series that invented 3D fighting games before eventually fading from the public consciousness. R.E.V.O., a new version that just hit Steam last week, is a chance to reset that, for one of the most beloved fighting games ever made to find a new worldwide audience.

But the first thing you have to understand about Virtua Fighter 5 is that it’s old. The original game released in Japanese arcades in 2006. To put that into perspective, that’s a year after the Xbox 360 launched; Halo 3 and Call of Duty 4: Modern Warfare were still a year away, Street Fighter 4 was two years out, and Apple’s App Store didn’t yet exist. I’ve been asking fighting game players why a port of a 19-year-old game matters in 2025—and why Virtua Fighter matters in general, despite collecting dust for longer than it was active as a popular series, at least in the West.


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