When was the first time you noticed physics in a video game? For me, it wasn’t bifurcating a headcrab-zombie with a saw blade in Half-Life 2, or seeing a Cleaner goon collapse into a stack of shelves in Max Payne 2. It was watching a bunch of zombie limbs roll down a hillside in Myth 2: Soulblighter.
Bungie’s fantasy tactics game was best known for the chaos created by its bomb-throwing dwarves, and I distinctly recall being mesmerised by how their ordnance would scatter undead body parts across the game’s undulating pastoral landscapes.
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