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With the introduction of Baldur’s Gate 3’s Swashbuckler subclass, playing as a pure Rogue is now far more rewarding.


I love being a sneaky, thiefy guy in an RPG, but Rogues have always been in a really weird spot in Baldur’s Gate 3. Thief and Assassin are two of the strongest three or four-level multiclass components in the game, but there’s basically been no reason to stick with them beyond that.

Thief’s extra bonus action and Assassin’s surprise round perks are transformative, but they don’t get much worth writing home about at higher levels. While Sneak Attack precipitously increases in power throughout the game, Rogues are just fundamentally hampered by being weapon damage-based characters that don’t receive Extra Attack. A full 12-level Rogue is always weaker than a multiclass Bard/Rogue, Fighter/Rogue, or Ranger/Rogue, and you really feel stifled not being able to attack as many times per round.


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